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1. Eve-Meet at OmegaCon 2017, Sept. 29th - Oct. 1st - in Out of Game Events and Gatherings [original thread]
Hey, all, I'm going to be running an Eve-meet in the LAN gaming department at OmegaCon 2017, a gaming convention in the central Virginia area. You can find more information about the convention at the link here: http://www.omegaconvention.com/ ...
- by Ghaustyl Kathix - at 2017.06.16 19:20:44
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2. Future events suggestion (based on Guardians Gala event) - in Player Features and Ideas Discussion [original thread]
Matthias Ancaladron wrote: Despawn beacon while someones actively at the site. Problem solved. Removing all possibility of contesting sites isn't a good idea. These sites are quite good for PvP. Competition is the fabric of this game.
- by Ghaustyl Kathix - at 2017.02.20 22:25:26
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3. Wardec rebalance reviewed - in Player Features and Ideas Discussion [original thread]
Lann Shahni wrote: 1. i do not propose an end to war in high, just rebalancingto make it more fun and enging, giving both sides a reason to fitgh Except carebear corps still won't fight. Even if every war-dec nerf proposed gets in, carebears w...
- by Ghaustyl Kathix - at 2016.11.04 18:28:25
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4. Naming wars - long term null space conficts reactor - in Player Features and Ideas Discussion [original thread]
I agree with keeping the existing system names. If any null-sec systems get renamed, it should be in CCP's total control and only after something really significant happened. For example, I remember there was some discussion about renaming BR5 to...
- by Ghaustyl Kathix - at 2016.10.13 15:22:44
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5. Sticky:Dev blog: Building Dreams: Introducing Engineering Complexes - in EVE Information Portal [original thread]
Can we get a higher-quality, 1080p version of this screenshot from the dev blog that isn't so JPG'd? That's desktop background material right there.
- by Ghaustyl Kathix - at 2016.10.11 02:21:24
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6. Looking for advice for an out-of-game gathering - in Out of Game Events and Gatherings [original thread]
I've been helping out and was recently put in charge of the LAN area at a local gaming convention (won't say which, yet, in case we don't end up doing this). It went pretty well this year, and next year some of us were thinking about having some s...
- by Ghaustyl Kathix - at 2016.09.27 13:11:26
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7. Sticky:[Citadels] Titans - in Upcoming Feature and Change Feedback Center [original thread]
Skyler Hawk wrote: Quote: There is no longer a hard reduction damage reduction v's subcaps on Titans. Doesn't this risk bringing back blap titans using non-HAW guns? Even if the regular XL turrets have hilariously bad tracking, a battleshi...
- by Ghaustyl Kathix - at 2016.04.07 14:20:43
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8. Capital NPCs? - in Test Server Feedback [original thread]
Amak Boma wrote: why not introduce drifter ship into game, players could fit it like nrmal ship. They said somewhere (During fanfest? I wish I had a source) that they wanted a line of Drifter pirate-faction ships at some point. The whole idea...
- by Ghaustyl Kathix - at 2016.04.07 14:17:21
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9. Capital NPCs? - in Test Server Feedback [original thread]
Is there any ETA on when the capital NPCs mentioned in the o7 show will make it to Sisi? I'm eager to test the "Drifter Burner" they talked about to see if it's still possible to run C5 sites without getting doomsdayed to hell.
- by Ghaustyl Kathix - at 2016.04.01 02:34:56
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10. More Information - in Player Features and Ideas Discussion [original thread]
The devs are trying to overhaul the fitting window to provide more information and this is something they might add. In the meantime while they're working on it, Eve Fitting Tool is a really good tool for exactly what you suggest.
- by Ghaustyl Kathix - at 2016.03.30 21:25:48
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11. New Inventory / Item Hangar - in Player Features and Ideas Discussion [original thread]
Damjan Fox wrote: I just think, that, like with everything in EVE, it's good to have options. Both systems could co-exist. I don't see a reason to remove containers, if folders get implemented. That's the thing; there are no options there. The...
- by Ghaustyl Kathix - at 2016.03.30 20:51:00
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12. New Inventory / Item Hangar - in Player Features and Ideas Discussion [original thread]
Damjan Fox wrote: But to make it clear, i never intended this to replace containers entirely. Creating folders would be completely optional. Why would I use a station container over this, though? It sounds like sorting everything into folders ...
- by Ghaustyl Kathix - at 2016.03.30 17:09:24
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13. Total Skill points in training queue - in Player Features and Ideas Discussion [original thread]
Agondray wrote: Its called math, every skill tells you how many points you need and you just have to add Right, and removing the 24-hour time limit on the skill queue was a useless feature because you just put things in when it dips under 24 ...
- by Ghaustyl Kathix - at 2016.03.29 19:18:28
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14. Custom ship skins **CCP Response on viability?*** - in Player Features and Ideas Discussion [original thread]
Agondray wrote: well there is that, there is also the fact ccp says when a ship has a skin applied it becomes a whole different ship which is another string of data to make that ship. When a ship is simply unpackaged , it's a whole different ...
- by Ghaustyl Kathix - at 2016.03.29 17:56:03
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15. CCP, surprise us. - in Player Features and Ideas Discussion [original thread]
Pookoko wrote: well it all depends on perspectives. I was actually big into WoW at that time and experienced the epidemic first hand. I loved it. Yeah, there are a few cases of unintended side-effects turning out okay. Not just the Corrupted B...
- by Ghaustyl Kathix - at 2016.03.29 17:50:55
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16. CCP, surprise us. - in Player Features and Ideas Discussion [original thread]
Pookoko wrote: So I think these things should come straight into TQ with no SISI testing or player feedback gathering. There's a pretty good example of something disastrous happening in an MMO that didn't quite go through proper testing.
- by Ghaustyl Kathix - at 2016.03.29 16:52:44
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17. DD'ing and Generally attacking on station It has to end - in Test Server Feedback [original thread]
Spacial Girl wrote: The moment supers/titans got put in the redeem system, QA and ISD chose to forsake us in exchange for keeping their sanity. Expect very bad things until next mirror. Stuff like this will continue even after the new mirror....
- by Ghaustyl Kathix - at 2016.03.29 16:44:26
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18. Building things in null sec stations should count as "industry&... - in Player Features and Ideas Discussion [original thread]
Asuka Solo wrote: 1) Entosis the station services with your blob 24/7. If goonswarm can't disrupt a single station's services, then what good are you as a war machine? 2) Destroy all POCOs in the system and permacamp the gates / station to pre...
- by Ghaustyl Kathix - at 2016.03.28 16:41:38
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19. EVE and the middle ages - in Player Features and Ideas Discussion [original thread]
Tian Toralen wrote: Why would a map-maker keep the real position of the stars when making a map? Capital jump drives have maximum distance measured in light-years, so that's a good reason to use real position.
- by Ghaustyl Kathix - at 2016.03.28 16:21:30
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20. Ship: Sansha Carrier - in Player Features and Ideas Discussion [original thread]
Murkar Omaristos wrote: Elyia Suze Nagala wrote: The OP said it was illogical for there to be a gap between battleship and supercarrier, so add a carrier to fill it. ^^ This exactly. Also - it's consistent with the Sansha role and lore. ...
- by Ghaustyl Kathix - at 2016.03.23 18:07:09
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